#pragma once

#include "AnimView.h"

namespace ani
{
	class Anim2Dyn : public AnimView
	{
	public:
		Anim2Dyn()
		{
		}
		virtual ~Anim2Dyn()
		{
		}

		virtual void init(mscene::Scene * scene, mgfx::RenderingSystem * rendSys, mphys::PhysicsSystem * physSys);

		virtual void update(float dt);

	private:
		void initGui();
	};
}